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Episode 199 – Interview with Richard Sparks

Richard Sparks may have started his career as a comedy writer, lyricist, librettist, and director, but since moving to California and picking up gaming he’s started writing fantasy novels – and we love them! He combines his comedic wit, honed over a long career, with high fantasy and a soupçon of science fiction. For lovers of gaming, fantasy, or laughter, this book is for you! Plus he already has 4 more books in the series written… … Continue…Episode 199 – Interview with Richard Sparks

Purple background with 100 Writers Drinking Coffee with a pencil in the 1, a fountain pen in the first 0, and a quill in the second 0

Episode 194 – Interview with Peter Sartucci

Peter Sartucci is a Boulder, CO game writer turned author. He of the Shadow fantasy series set in Silbar – a land of wonder and magic. He has five books in the series focusing on Sir Kirin DiUmbra, the Left Hand of the king (who secretly is his twin brother). Peter talks to us about storytelling constructs he learned from gaming, world building, why to keep your first novel around, and how he approaches writing descriptive prose. Use all your senses! … Continue…Episode 194 – Interview with Peter Sartucci

Purple background with 100 Writers Drinking Coffee with a pencil in the 1, a fountain pen in the first 0, and a quill in the second 0

Episode 172 – Make the Adventure you want to play in: GM talk with Norman Lutes

In which we discuss how to write – and run – good role-playing games with Norman Lutes (He/him). GMing and game writing have a lot in common with good story writing. For example: Reading is to writing as playing is to GMing.
And: “What do you start with? A story? A setting?” …smacks of Plotting vs Pantsing or Game-mastering is a combination of critical path project management and storytelling in the fireside tradition or Writing a game is like writing software – spend the majority of your time planning for exceptions and errors.
And: Spoon-feeding vs. player involvement: it’s a balance or You can lead players back to the path if they go astray. But you need to have done some world-building, or at least world-stealing. Don’t forget to file off the serial numbers or If you ask your players for their characters’ backstories, don’t be surprised if they’re not interested when you fold it into the story.
Bonus: Role-playing via email: The story, backstory, player’s interests, and world-building all come together. AND it’s self-documenting! … Continue…Episode 172 – Make the Adventure you want to play in: GM talk with Norman Lutes