Purple background with 100 Writers Drinking Coffee with a pencil in the 1, a fountain pen in the first 0, and a quill in the second 0

Episode 172 – Make the Adventure you want to play in: GM talk with Norman Lutes

In which we discuss how to write – and run – good role-playing games with Norman Lutes (He/him). GMing and game writing have a lot in common with good story writing. For example: Reading is to writing as playing is to GMing.
And: “What do you start with? A story? A setting?” …smacks of Plotting vs Pantsing or Game-mastering is a combination of critical path project management and storytelling in the fireside tradition or Writing a game is like writing software – spend the majority of your time planning for exceptions and errors.
And: Spoon-feeding vs. player involvement: it’s a balance or You can lead players back to the path if they go astray. But you need to have done some world-building, or at least world-stealing. Don’t forget to file off the serial numbers or If you ask your players for their characters’ backstories, don’t be surprised if they’re not interested when you fold it into the story.
Bonus: Role-playing via email: The story, backstory, player’s interests, and world-building all come together. AND it’s self-documenting! … Continue…Episode 172 – Make the Adventure you want to play in: GM talk with Norman Lutes

Purple background with 100 Writers Drinking Coffee with a pencil in the 1, a fountain pen in the first 0, and a quill in the second 0

Episode 102 – Crime and Euphemisms

We explore some of our favorite crime novels, the genre at large as part of mystery, and pick apart the differences between detective novels (tending to support law & order) vs caper novels (tending to be anti-establishment or radical) and the exceptions. Crime and caper novels can be historic or modern, and cross every genre. What do you need to think about when writing crime stories? We have some ideas. … Continue…Episode 102 – Crime and Euphemisms